Temario Java Básico

Objetivo:

Que el estudiante entienda y aplique las funciones, construcciones, librerias y metodologías
orientadas a objetos del lenguaje de programación Java

Temas:

  • Breaking the Surface
    • The Way Java Works
    • What you'll do in Java
    • A very brief history of Java
    • Sharpen your pencil
    • Sharpen your pencil answers
    • Code structure in Java
    • Anatomy of a class
    • Writing a class with a main
    • What can you say in the main
      method?

    • Looping and looping and...
    • there are no Dumb Questions
    • Conditional branching
    • Coding a Serious Business
      Application
  • Know Your Variables
    • Declaring a variable
    • "I'd like a double mocha, no, make
      it an int."

    • You really don't want to spill that...
    • Back away from that keyword!
    • This table reserved.
    • Controlling your Dog object
    • An object reference is just another variable value.
    • Monday morning at Bob's
    • PhraseOMatic
    • Fireside Chats
    • Exercise: Code Magnets
    • Exercise: BE The compiler
    • JavaCross 7.0
    • Mixed Messages
    • Pool Puzzle
    • Exercise Solutins: Code Magnets
  • A Trip to Objectville
    • Chair Wars
    • Brain Power
    • Making your first object
    • Making and testing Movie objects
    • Quick! Get out of main!
    • Running the Guessing Game
    • Who am I?
    • There are no Dumb Question
    • Java Exposed
    • Life on the garbagecollectible
      heap

    • Life and death on the heap
    • An array is like a tray of cups
    • Arrays are objects too
    • Make an array of Dogs
    • Control your Dog
    • A Dog example
    • Exercise: BE the compiler
    • Exercise: Code Magnets
    • Pool Puzzle
    • A Heap o' Trouble
  • How Objects Behave
    • Remember: a class describes what
      an object knows and what an object
      does

    • The size affects the bark
    • You can send things to a method
    • You can get things back from a
      method.

    • You can send more than one thing
      to a method

    • there are no Dumb Questions
    • Reminder: Java cares about type!
    • Cool things you can do with
      parameters and return types

    • Encapsulation
    • Encapsulating the GoodDog class
    • How do objects in an array behave?
    • Declaring and initializing instance
      variables

    • The difference between instance
      and local variables

    • there are no Dumb Questions
    • Comparing variables (primitives or
      references)
  • Using the Java Library
    • In our last chapter, we left you with
      the cliffhanger.
      A bug.

    • So what happened?
    • How do we fix it?
    • Option one is too clunky
    • Option two is a little better, but still
      pretty clunky

    • Wake up and smell the library
    • Some things you can do with
      ArrayList

    • there are no Dumb Questions
    • Java Exposed
    • Comparing ArrayList to a regular
      array

    • FiveMinute
      Mystery

    • Exercise Solutions: Code Magnets
    • Puzzle Solutions
    • Exercise: BE the compiler
    • Who am I?
    • Mixed Messages
    • Pool Puzzle
    • Five Minute Mystery
    • Puzzle Solutions
  • Extra Strength Methods
    • Let's build a Battleshipstyle
      game:
      "Sink a Dot Com"

    • First, a highlevel
      design

    • The "Simple Dot Com Game" a
      gentler introduction

    • Developing a Class
    • BRAIN POWER
    • There are no Dumb Questions
    • There are no Dumb Questions
    • Exercise: BE the JVM
    • Exercise: Code Magnets
    • Java Cross
    • Exercise Solutions
    • Comparing ArrayList to a regular
      array

    • Let's fix the DotCom code.
    • New and improved DotCom class
    • Let's build the REAL game: "Sink a
      Dot Com"

    • What needs to change?
    • Who does what in the DotComBust
      game (and when)

    • Prep code for the real DotComBust
      class

    • The final version of the Dotcom
      class

    • Super Powerful Boolean
      Expressions

    • Readybake
      Code

    • Readybake
      Code

    • Using the Library (the Java API)
    • You have to know the full name of
      the class you want to use in your
      code.

    • there are no Dumb Questions
    • there are no Dumb Questions
    • How to play with the API
    • Code Magnets
    • JavaCross 7.0
    • Exercise Solutions
    • JavaCross answers
  • Better Living in Objectville
    • Chair Wars Revisited...
  • Life and Death of an Object
    • The Stack and the Heap: where
      things live

    • Methods are stacked
    • What about local variables that are
      objects?

    • there are no Dumb Questions
    • If local variables live on the stack,
      where do instance variables live?

    • The miracle of object creation
    • Construct a Duck
    • Initializing the state of a new Duck
    • there are no Dumb Questions
    • Using the constructor to initialize
      important Duck state

    • Make it easy to make a Duck
    • Doesn't the compiler always make a
      noarg
      constructor for you? No!

    • there are no Dumb Questions
    • there are no Dumb Questions
    • Wait a minute... we never DID talk
      about superclasses and inheritance
      and how that all fits in with constructors.

    • BRAIN POWER
    • there are no Dumb Questions
    • there are no Dumb Questions
    • brain power
    • there are no Dumb Questions
    • Exercise: Mixed Messages
    • Exercise BE the Compiler
    • Exercise Solutions: BE the
      Compiler
  • Serious Polymorphism
    • Did we forget about something
      when we designed this?

    • BRAIN POWER
    • there are no Dumb Questions
    • Pool Puzzle
    • Exercise Solutions
    • Making a Hippo means making the
      Animal and Object parts too...

    • How do you invoke a superclass
      constructor?

    • Can the child exist before the
      parents?

    • Superclass constructors with
      arguments

    • Invoking one overloaded
      constructor from another

    • Now we know how an object is
      born, but how long does an object
      live?

    • What about reference variables?
  • Numbers Matter
    • MATH methods: as close as you'll
      ever get to a global method

    • The difference between regular
      (nonstatic)
      and static methods

    • What it means to have a class with
      static methods.

    • Static methods can't use nonstatic
      (instance) variables!

    • Static methods can't use nonstatic
      methods, either!

    • Static variable: value is the same
      for ALL instances of the class

    • Initializing a static variable
    • static final variables are constants
    • final isn't just for static variables...
    • there are no Dumb Questions
    • Math methods
    • Wrapping a primitive
    • Before Java 5.0, YOU had to do the
      work...

    • Autoboxing: blurring the line bet
      ween primitive and object

    • Autoboxing works almost
      everywhere

    • But wait! There's more! Wrappers
      have static utility methods too!

    • And now in reverse... turning a
      primitive number into a String

    • Number formatting
    • Formatting deconstructed...
    • The percent (%) says, "insert
      argument here" (and format it using
      these instructions)

    • The format String uses its own little
      language syntax

    • The format specifier
    • The only required specifier is for
      TYPE

    • What happens if I have more than
      one argument?

    • So much for numbers, what about
      dates?

    • Working with Dates
    • Moving backward and for ward in
      time

    • Getting an object that extends
      Calendar

    • Working with Calendar objects
    • Highlights of the Calendar API
    • Even more Statics!... static imports
    • Lunar Code Magnets
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